Right, because bugs are what are supposed to make the game challenging. I can laugh about the term "nose enchantment" for hours on end. Sure, they can kill you instantly, but nothing else can (except Gloams if you're playing really bad or have negative resist), so why remove the last challenges from the game? This makes no sense but turns the whole game into a complete and utter snore fest! And also, fire enchanted is much funnier if it really is "nose enchantment", which is what I call it (that name originates from "bug enchantment" because of the fire enchanted bug: "Bug" is also a german word which, if translated back into English, means "nose".). ![]() Would it be too hard to just equip more Fire Resistance giving items. Greatly reduced the explosion damage dealt by Fire Enchanted monsters. But I won't play 1.13 any time soon (if ever). ![]() Whenever I want some real challenge I'm playing my 1.09 mod while the 1.10 mod is there to "relax". Is this the patch!!!īut anyway, I'm not planning to install such a n00b patch, I'll keep playing 1.09/1.10 instead which are both very interesting in their own way: I have mods for both, my 1.09 mod is balanced and very hard, and for me it's "the real game", while my 1.10 mod is just "playing and goofing around" with less balance, and of course it still has vanilla 1.10 gloams (plus some new gloams that are even stronger), insta-kill "nose enchantment" (fire enchanted bosses) etc.
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